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Unity 3d version
Unity 3d version






Want you migrate your existing repo to LFS?Ĭheck out my blog post for steps on how to do it here. Save the scene and project from File menu.Switch Asset Serialization Mode to Force Text.Switch Version Control Mode to Visible Meta Files.Open the Edit menu and pick Project Settings → Editor:.(Skip this step in v4.5 and up) Enable External option in Unity → Preferences → Packages → Repository.# Visual Studio / MonoDevelop generated # Unit圓D Ignore Foldersįor an up to date version checkout Github maintained Unity.gitignore file without OS specifics.

unity 3d version

Read the SourceTree tutorial here on implementing the Git Flow methodology in their application. But I would like to suggest the free SourceTree application as it plugs in perfectly with the Git Flow extension. This is really a personal preference here as there are quite a few options in terms of Git GUI or whether to use a GUI at all. I have been using with my team for awhile now, and it's the best workflow we've tried so far. I won't go into too much depth here on how the methodology works as the author describes it perfectly and in quite few words too so it's easy to get through. I would strongly recommend the appropriately named Git Flow methodology as described by the original author here. Your Git workflow is very much something you need to decide for yourself given your own experiences as a team and how you work together. Our 3D artists use Dropbox to work on WIP assets, both for the reason above and because it's much faster and simpler (not many artists will actively want to use Git!). We have solved this potential issue in our projects by only versioning the binary asset when it is considered final.

unity 3d version

However the main caveat here is that versioning large (>5 MB) media files can be a problem over the long term as your commit history bloats. Git can work fine with 3D games out of the box.

unity 3d version

You can now easily and efficiently version large binary files! Update Oct 2015: GitHub has since released a plugin for Git called Git LFS that directly deals with the below problem.

unity 3d version

The following is an excerpt from my personal blog.








Unity 3d version